New Preview: Increased Experience Gain Until Level 50

Posted by Mystic Dream on 26 Aug 2014

New Preview: Increased Experience Gain Until Level 50

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announced yesterday, a new preview starts on Aurora and Aurera today. It features an increased experience gain for all characters below level 50.



This experience boost for killing monsters is intended to help new players getting past the early stages of the game more quickly so that they can finally set out to explore the more challenging parts of the Tibian world and embark on daring adventures. The bonus experience only applies to your level progress.
While characters of level 1 and 2 will benefit from a bonus that doubles their experience gain, this bonus will slowly decrease as they advance in level until it reaches the normal experience gain at level 50.
The experience bar will be coloured yellow if this bonus is active and if you place the mouse pointer on the bar it will tell you how much it currently affects your experience gain.

Further details about the preview can be found in the corresponding announcements and threads on Aurora's and Aurera's world boards. G...

Content Fixes

Posted by Mystic Dream on 26 Aug 2014

Content Fixes

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ith today's server save, we implemented a few content fixes. For example:

*Their Master's Voice: The mad mage will now spawn randomly at one of three different locations in the dungeon. Also, we addressed an issue that allowed players to seal the area off for other characters until the next server save. The world change now gets reset to its initial slime stage if there is no character in the dungeon that has gobbled enough slime to face the mage. Moreover, we addressed an issue with reappearing slime even though players had managed to clean the whole area.
*A couple of map issues and typos were fixed.

Please note that a new client version is available. The patch will download automatically when you log into the game. You can also download the new stand-alone client version 10.53 from our download section.

Enjoy!
Your Community Managers

Release of Redesigned Unjustified Kill System

Posted by Mystic Dream on 26 Aug 2014

 Release of Redesigned Unjustified Kill System

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fter a thorough preview phase and a couple of adjustments based on the feedback we received during the preview, we are going to implement the redesigned unjustified kill system on all Open PvP worlds tomorrow, August 26.

We would like to thank all players who helped us with constructive feedback during the preview. Most of the criticism we received still focuses on the basic PvP rule set that was implemented last year and the vision behind that system. Nevertheless, we still consider this a decision that was vital to provide a transparent PvP system as a solid foundation to build on.



With the redesigned unjustified kill system, we tried to address important points of the criticism from last year, for example by measuring the extent of participation in an unjustified kill scenario. Every aggressive action now yields a certain unjust value. An aggressive action is any PvP action that has a negative influence on another character. This includes damage (direct or indirect), ne...

Aug 21 2014 - Let's Test a New Dawn...

Posted by Mystic Dream on 21 Aug 2014

Aug 21 2014 - Let's Test a New Dawn...

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re you up for another public test, Tibians?

In order to improve the starting experience, Dawnport, a completely new beginner's island has been created to guide new players through the basics of the game and help them take their first steps on their Tibia adventure.



On Dawnport, the Adventurers' Guild has established an outpost in a small fortress. To head out on their first adventures and quests as a knight, paladin, sorcerer or druid, young heroes simply need to pass through the corresponding vocation gate of their choice. They will be provided with some vocation-specific stuff and spells to help them survive in the surrounding wilderness. Players can go back and forth between these gates and switch vocations as often as they like to find out which vocation suits them best before making their final choice.

As soon as characters have reached level 8, they can leave the island and head for the main continent. Level 8 is also the required minimum level to participate in P...
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